[ Hack the Planet Pinball ]

Score
0
Balls · Mult
●●● 1×
HACK
HACK THE
PLANET

Spell H‑A‑C‑K in the top lanes to light the Gibson, then slam it for the jackpot and multiball. Don't crash and burn.

    Mess with the best, die like the rest.
    ◄ / ► or A / L or Z / / — flippers  ·  SPACE (hold) — plunger  ·  ▲ or W (swipe up on touch) — nudge, don't overdo it  ·  a flip rotates the lit lanes  ·  M / S — music / sound  ·  F — full screen  ·  P — pause
    FREE SOFTWARE · GNU GPL V3
    how to play
    1. Hold SPACE (or hold the shooter lane on a touch screen) to pull the plunger, then let go. A full pull rides the orbit over the top and down through the spinner.
    2. Skill shot: each plunge lights one top lane in amber. A soft plunge (one or two chevrons) drops the ball onto the top lanes; flip to move the amber lane under it before it lands. Every skill shot in a game pays more than the last.
    3. Flippers: ← / →, A / L or Z / /. On a phone, tap the left or right half of the table. Each flip rotates the lit top lanes, and the skill shot lane with them.
    4. ↑ or W (a quick swipe up on a touch screen) nudges the table. Nudge too often and you get a DANGER warning, then another, then TILT: dead flippers and no bonus for that ball.
    5. Roll through all four H‑A‑C‑K lanes to light the Gibson and raise the multiplier, up to 5×.
    6. Slam the lit Gibson for the jackpot. That starts multiball: two more balls, a ball save, and another jackpot every time the Gibson relights.
    7. Crack the DA VINCI, ACID BURN and ZERO COOL targets to relight the left-outlane kickback. The spinner pays 5× while the Gibson is lit.
    8. Crack that target bank twice and the Da Vinci virus hits: 30 seconds to hit the spinner (grab the garbage file), then the Gibson, before the tankers capsize. The faster you are, the more it pays.
    9. Combos: shoot the spinner orbit, the Gibson or the target bank off a flipper, then hit another within five seconds. Each link in the chain pays more.
    10. HACK THE PLANET: play out a multiball and kill the virus in the same game and the Gibson lights for the finale. Slam it for 25 seconds of two-ball chaos where every switch scores 5×.
    11. Cracking the target bank a third time earns an extra ball, and so does reaching 150,000. A banked ball lights SHOOT AGAIN.
    12. Each lost ball counts up an end-of-ball bonus from what it did, times your multiplier. Flip to hurry it along.
    13. Three balls. A top-10 score goes on the high score table, and STATS keeps your lifetime totals, both in this browser. M and S toggle the music and sound; F (or the Full screen button) fills the screen; P pauses. After a game, Score card makes a shareable image of your run.

    Hack the Planet Pinball is free software, released under the GNU GPL v3; the source is pinball.js.